Sub-Classes:
Apprentice Mage: You can use TWO (2) of the spells from the following list, you can not trade out spells.
- Lighting: You Shoot out an electrical shot that arcs in the direction of your enemy. Arc 3, (30 feet or less in a 10 feet radius) dose a 2d6 of electrical damage, give's a +3 to any one wearing metal armor, or carrying over 3 lbs of metal. Dose not affect people who have a Shield Rating of 10 or more
- Burning Hands: You touch a small part of the man's arm and it bursts into flames. Touch Spell, 1d20 burn damage. Can not affect anyone who is wearing leather.
- Silent Attack: You slip into the back of the group to get that perfect shot. Personal Spell, Takes a Turn to cast. You turn invisible for 1d4+ your Int modifier and you get a plus 20 to all attacks, you can use this spell once a day, once you attack you are visible.
- Pistol Lover: Your love for the small 45. by your side gives you a boost to your moral. You get a +2 moral bonus to your attack with any handgun.
- The Bigger One: When you can you prefer the rocket launcher over the rifle. You get a +2 to damage with any explosive weapon.
- Trained Merc: Your advanced training with rifles puts you at the top of the marksman shot. You get a +2 to attack with any rifle.