Tuesday, May 22, 2012

Sub-Classes Update.

This week I have been working on some statistics for the D20 modern set for Mage Wars and this is what I have for everyone this week.
Sub-Classes:
Apprentice Mage: You can use TWO (2) of the spells from the following list, you can not trade out spells.
  • Lighting: You Shoot out an electrical shot that arcs in the direction of your enemy. Arc 3, (30 feet or less in a 10 feet radius) dose a 2d6 of electrical damage, give's a +3 to any one wearing metal armor, or carrying over 3 lbs of metal. Dose not affect people who have a Shield Rating of 10 or more
  • Burning Hands: You touch a small part of the man's arm and it bursts into flames. Touch Spell, 1d20 burn damage. Can not affect anyone who is wearing leather. 
  • Silent Attack: You slip into the back of the group to get that perfect shot. Personal Spell, Takes a Turn to cast. You turn invisible for 1d4+ your Int modifier and you get a plus 20 to all attacks, you can use this spell once a day, once you attack you are visible.
Gunslinger: You get one of the following talent's, you can not trade out talents
  • Pistol Lover: Your love for the small 45. by your side gives you a boost to your moral. You get a +2 moral bonus to your attack with any handgun. 
  • The Bigger One: When you can you prefer the rocket launcher over the rifle. You get a +2 to damage with any explosive weapon. 
  • Trained Merc: Your advanced training with rifles puts you at the top of the marksman shot. You get a +2 to attack with any rifle. 

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